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Rival Megagun for Xbox One review: Great concept, flawed execution

Arcade gauntlet-style shooters similar are a fairly rare sight in this day and age, and as someone who loved to play games like Galaga as a kid, I was excited to see that Rival Megagun, a new game out tomorrow on Xbox One, was offering an experience very similar to this. After playing, though, information technology was clear that the game'southward issues were holding it back from greatness. While it is a off-white amount of fun overall, the breakneck pace of the game and the overwhelming amount of things on screen hurt the experience.

See at Microsoft

Battle caput-to-head

The core concept of Rival Megagun is that two players (or a actor and a computer) go confronting one another to run across who can survive the longest in a Galaga-like bullet hell. Using your spaceship, you have to dodge enemy AI attacks and so blast them to bits. Doing this charges your special attack meter, which can and so exist used whenever you want in order to transport attacks at the other actor. Charging your attack meter to total allows you to transform into a massive ship and so travel to the other player'southward side of the screen, letting you attack them directly.

There are a handful of different characters to choose from, and each ane of them has a different ship with positive and negative traits. For example, ane character uses a smaller send that makes dodging easier, merely has less weapons. Another uses a larger vessel with stronger attack capabilities, but with that comes a bigger hazard of being striking. Getting hit twice causes a actor ship to explode; the survivor is the winner.

Overall, the game is fun, just there are some big issues with how it plays. The biggest problem is that the pace of the game feels way also fast; both the speed and the amount of ships and projectiles that flash beyond the screen are frustratingly difficult to keep runway of on whatsoever difficulty above easy, and this isn't even counting the attacks that your opponent sends over, too. The other issue is the style projectile hitboxes piece of work. Some enemy attacks can be clearly touching your ship and not hit you at all, while others will hit you even though you never physically collided with them. It'south inconsistent, and it tin make deaths feel unfair.

Looks and sounds groovy

Rival Megagun is designed to look like a modern take on classic arcade shooters, and this is accomplished quite well. The pixelated style and the vibrant colors make you lot experience similar you lot're playing something right out of an arcade, and this makes information technology experience similar a blast from the past despite it being brand new. The high speed techno music is great too, and this fits perfectly with Rival Megagun's action-packed gameplay.

I small issue is that the bright colors in the background can brand it hard to see sure projectiles, and due to the fast pace of the gameplay, even a moment of hesitation can cause you lot to get hit and perchance die. There could have been more work done to visually distinguish enemy attacks from the residual of what's on screen.

Should yous purchase Rival Megagun?

Ultimately, Rival Megagun is a fairly fun game that you and a friend can relish for several hours. It has some large problems, but I tin't deny that the feel was still nevertheless pretty enjoyable, especially at the price of $xv. For that reason, I call up it's worth your time.

Pros:

  • Fun gameplay concept.
  • Adept diversity in ships to use.
  • Excellent art and music.

Cons:

  • As well fast paced.
  • Likewise much going on screen at once.
  • Projectiles can be difficult to see.

Rival Megagun is out tomorrow on Xbox 1 for $fourteen.99.

See at Microsoft

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Source: https://www.windowscentral.com/rival-megagun-xbox-one-review-great-concept-flawed-execution

Posted by: velasquezancticipse.blogspot.com

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