How To Make An Animated Texture In Minecraft
How to edit private texture images and make animated textures (Minecraft 1.5)
Posted in minecraft
Starting in Minecraft 1.5, Jeb has inverse the way texture packs work. Instead of having a large texture which is split past 16x16 grids, you now have individual images (refered to as sheet images or sprites). We'll show you how to create an animated canvass image and how to choose frames and blitheness speed.
First some explanations..
What is a sheet image/sprite?
A sheet prototype is the new format for textures. Each sail image is a single block or detail e.chiliad. torch. Canvass images come in varying sizes including 16x16, 32x32, 64x64 etc..
Sheet images are always a fixed width just they tin can vary in superlative. Varying pinnacle ways they are animated.
The verbal meridian of the sheet paradigm is a multiplier of the width. The exact multiplier depends on the number of frames.
Ok, let's go started..
Create an animated sheet image
The outset thing we need to do is have a default sheet image and turn it into an animated file. For this instance we're going to use the trapdoor block which is found in:
textures\blocks\trapdoor.png
Outset, open the texture in Photoshop (or your preferred image editor)
Then decide how many frames you want for your blitheness. In this example nosotros'll choose 4.
At present calculate the new canvas image height by multiplying the number of frames past the texture resolution (e.thousand sixteen, 32, 64). In our instance we're using the default 16x16 texture and we desire 4 frames and then our adding is:
4 x xvi = 64
This is going to be the new pinnacle of the texture sheet image.
Now conform the canvas size of the texture by using the Image - Sheet Size option in Photoshop. Make sure you keep the image aligned at the elevation and only abound the canvas downwards:
At present nosotros need to repeat the image four times, vertically. Nosotros're simply going to highlight the 16x16 texture, and repeat information technology four times:
Now, the fun part..
Creating the animation
To understand the animation effect we need to imagine that our new image is comprised of 4 parts, split past 16 pixels vertically. Each of these parts is a frame of the animation. We can edit each frame to create an blitheness.
In our example, we're going to practice something fairly uncomplicated by changing the opacity of the texture to make information technology appear transparent during the game. Note: This is a very basic example but it does testify that animations are being picked upwards correctly.
To achieve this opacity event, we highlight each of the 16x16 parts and change the opacity, see image below:
The opacity gradually changes becoming more transparent with each frame
Changing the animation order and speed
Along with every sheet image (png) nosotros tin have a corresponding animation settings file. It has the same name as the image but with a txt file extension. In our example it would be:
trapdoor.txt
Inside this file nosotros specify the guild of the frames that make up the final animation. We're going to become for a ping-pong animation which means that the animation is repeated - forward and then backwards. The trapdoor will fade out and fade in again, squeamish and smoothen!
The trapdoor.txt file reads:
0,1,2,3,2,1
How to boring downwards/speed upward the animation
The default speed for animations is 10 frames per second (or 1 frame every 100ms which every way you want to look at information technology). This can be inverse right at frame level.
We're going to slow down the animation when the block'due south opacity is 100%:
The new text file reads:
0*ten,1,two,3,2,1
The * symbol tells Minecraft what gene to wearisome down the animation by. In this case, the factor is 10 and so the blitheness is 10 times slow. That'southward skilful because we want a longer pause when the block is solid but a smooth and fast transparent animation.
How to employ the sheet image
But make sure yous re-create your new image and txt file into the textures\blocks (or textures\items) folder of the minecraft.jar file and Minecraft will automatically use it.
Final result in game
A screenshot showing the trapdoor animation during gameplay. Equally y'all can see this is a basic instance and ane which doesn't look slap-up in the game. But the principle is there for you to larn from.
How to change one-time texture packs into the new sheet image format?
Dinnerbone has created a uncomplicated tool which will catechumen any texture pack into the new sheet paradigm format. Only download the tool, run it and cull your texture pack.
The end event is a collection of small png files, each 1 representing a particular item or block in the texture pack:
Download the texture pack converter tool for gratuitous
Texture pack converter (Minecraft 1.5)
Source: http://www.accelerated-ideas.com/news/how-to-edit-individual-texture-images-and-make-animated-textures-minecraft-15.aspx
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